A game by: Agnieszka Kopera, Andrei Novac
Art by: David J. Coffey, Maria Marin, George Necula
No. Players: 2-6
Play time: 30-45 min/player
Release date: Nov-2013
Status: IN STOCK
Exodus: Proxima Centauri (revised edition) is the re-print of our earlier success, Exodus: Proxima Centauri with an updated graphic design and a few changes in the core changes in the game play, reducing game time and increasing the fun factor.
On top of the new improved graphic appearance, we adapted Exodus: Proxima Centauri to fit in a standard box size, according to our new policy less is more. Keeping the same number of components, we worked a lot on the game ergonomics and the look-and-feel of the game, making it fit in a smaller box while providing better quality components.
The Player Boards which used to be made of thick paper are now made of cardboard, their size increased from a standard A4 to a staggering 29 x 29 cm (11 x 11 in), incorporating the spaceship blueprints. The damage, population and movement tokens are now store on the blueprints rather than on the player board, reducing the number of components on the hex map. And these are just two examples. For a full list of changes, please visit our Changes page.
The theme of the game remains unchanged. The game inspired by Stanisław Lem’s “The Magellanic Cloud”, brings to life a new universe marked by a fierce struggle for power. The humanity is building a new civilization on the ashes of a dying race, the Centaurians, after Earth had been destroyed in a nuclear holocaust.
Exodus: Proxima Centauri (revised edition) remains a full civilization game for experienced players, who enjoy immersing themselves in a new universe and fight for supremacy in a flavored, thematic game.
For the original description of the game, please visit the page of Exodus: Proxima Centauri first edition.